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YOM Replicator SDK 0.8.0.0
A metaverse SDK created by YOM
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A button that can hold an item in it in the players UI, which can be defined in blueprints.
Public Member Functions | |
Blueprint Functions | |
| void | Init () |
| A blueprint function for initialization of blueprints. More... | |
| void | OnStartItemLoad (UObject *pItem) |
| A blueprint function for starting of item loading. More... | |
| void | OnFinishItemLoad (UObject *pItem) |
| A blueprint function for finishing item loading. More... | |
Public Attributes | |
Blueprint Members | |
| UPanelWidget * | Canvas |
| The canvas in which the button is located. More... | |
| UButton * | Button |
| The button widget that has button events. More... | |
| UWidget * | LoadingWidget |
| The loading widget that is displayed when the item is being loaded. More... | |
| UWidget * | RarityWidget |
| The rarity widget to indicate the rarity of the item (currently use own implementation to show rarity) More... | |
| void UYomButton::Init | ( | ) |
A blueprint function for initialization of blueprints.
| void UYomButton::OnFinishItemLoad | ( | UObject * | pItem | ) |
A blueprint function for finishing item loading.
| pItem | The item that was loaded |
| void UYomButton::OnStartItemLoad | ( | UObject * | pItem | ) |
A blueprint function for starting of item loading.
| pItem | The item that is loaded |
| UButton* UYomButton::Button |
The button widget that has button events.
| UPanelWidget* UYomButton::Canvas |
The canvas in which the button is located.
| UWidget* UYomButton::LoadingWidget |
The loading widget that is displayed when the item is being loaded.
| UWidget* UYomButton::RarityWidget |
The rarity widget to indicate the rarity of the item (currently use own implementation to show rarity)