YOM Replicator SDK 0.8.0.0
A metaverse SDK created by YOM
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A button that can hold an item in it in the players UI, which can be defined in blueprints.
Public Member Functions | |
Blueprint Functions | |
void | Init () |
A blueprint function for initialization of blueprints. More... | |
void | OnStartItemLoad (UObject *pItem) |
A blueprint function for starting of item loading. More... | |
void | OnFinishItemLoad (UObject *pItem) |
A blueprint function for finishing item loading. More... | |
Public Attributes | |
Blueprint Members | |
UPanelWidget * | Canvas |
The canvas in which the button is located. More... | |
UButton * | Button |
The button widget that has button events. More... | |
UWidget * | LoadingWidget |
The loading widget that is displayed when the item is being loaded. More... | |
UWidget * | RarityWidget |
The rarity widget to indicate the rarity of the item (currently use own implementation to show rarity) More... | |
void UYomButton::Init | ( | ) |
A blueprint function for initialization of blueprints.
void UYomButton::OnFinishItemLoad | ( | UObject * | pItem | ) |
A blueprint function for finishing item loading.
pItem | The item that was loaded |
void UYomButton::OnStartItemLoad | ( | UObject * | pItem | ) |
A blueprint function for starting of item loading.
pItem | The item that is loaded |
UButton* UYomButton::Button |
The button widget that has button events.
UPanelWidget* UYomButton::Canvas |
The canvas in which the button is located.
UWidget* UYomButton::LoadingWidget |
The loading widget that is displayed when the item is being loaded.
UWidget* UYomButton::RarityWidget |
The rarity widget to indicate the rarity of the item (currently use own implementation to show rarity)