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    YOM Replicator SDK 0.8.0.0
    
   A metaverse SDK created by YOM 
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A portal that can portal players to a different metaspace.
 Public Member Functions | |
Blueprint Functions  | |
| bool | IsAvailable () | 
| Returns true if the portal is available.  More... | |
| void | OnPortalOpen () | 
| An event that is called when the portal opens on the client, can be defined in blueprints.  More... | |
| void | OnPortalClose () | 
| An event that is called when the portal closes on the client, can be defined in blueprints.  More... | |
| void | OnPortalOpenServer () | 
| An event that is called when the portal opens on the server, can be defined in blueprints.  More... | |
| void | OnPortalCloseServer () | 
| An event that is called when the portal closes on the server, can be defined in blueprints.  More... | |
| UMaterialInstance * | GetPortalMaterial () | 
| Gets the material that needs to be displayed on the portal.  More... | |
Public Attributes | |
Blueprint Members  | |
| bool | AutoSetPortalMaterial = true | 
| Automatically sets the portal material on a static mesh with the name "PortalDisplay".  More... | |
| UMaterialInstance * | DefaultMapMaterial = nullptr | 
| The default material for when the portal does not have a destination, or when the destination did not provide an image.  More... | |
| float | TimeOutSeconds = 30 | 
| After how many seconds the portal should automatically time out.  More... | |
| UMaterialInstance * AYomPortal::GetPortalMaterial | ( | ) | 
Gets the material that needs to be displayed on the portal.
| bool AYomPortal::IsAvailable | ( | ) | 
Returns true if the portal is available.
| void AYomPortal::OnPortalClose | ( | ) | 
An event that is called when the portal closes on the client, can be defined in blueprints.
| void AYomPortal::OnPortalCloseServer | ( | ) | 
An event that is called when the portal closes on the server, can be defined in blueprints.
| void AYomPortal::OnPortalOpen | ( | ) | 
An event that is called when the portal opens on the client, can be defined in blueprints.
| void AYomPortal::OnPortalOpenServer | ( | ) | 
An event that is called when the portal opens on the server, can be defined in blueprints.
| bool AYomPortal::AutoSetPortalMaterial = true | 
Automatically sets the portal material on a static mesh with the name "PortalDisplay".
| UMaterialInstance* AYomPortal::DefaultMapMaterial = nullptr | 
The default material for when the portal does not have a destination, or when the destination did not provide an image.
| float AYomPortal::TimeOutSeconds = 30 | 
After how many seconds the portal should automatically time out.